Research about 360 and 180 VR Video

360º180º
ProsIs easier to shoot and less distortion in the view perspective.High degree of freedom, which is suitable for strong interactive and exploratory types of games.No boundary, Greater sense of Presence.no need to remove the photographer by roto in post production.Good to experiment with better visual quality.The focus of the audience’s attention is clearer. May be more narrative friendly to catch audience’s attention.
ConsThe photographer must be present in the video, and more time is needed to remove them from the shot.Too much information may affects the audience’s focus and can be confusing.The visual quality is relatively poor.Diziness, More likely to cause motion sickness.Lens distortion appears more pronounced when it’s near the edges of the video boarder.The edge may affect the immersive experience and Presence.
  1. Reduced Resolution: VR360 splits resolution across a larger field of view (FOV), effectively halving the resolution compared to VR180. This exacerbates the already low resolution of VR content, making it less tolerable for viewers..
  2. No Place to Hide Equipment: Unlike VR180, VR360 makes it difficult to conceal crew, equipment, or staging elements. This often leads to unnatural setups or compromised visuals.
  3. Uninteresting Rear Views: Much of the 360° FOV is often wasted, as there’s usually little or no action behind the camera. This leads to sections of the video being filler, detracting from overall engagement.
  4. Navigation Fatigue: Users often need to constantly scan around to find the interesting parts of the content in VR360. This can quickly become frustrating and detract from the viewing experience, especially given the limited FOV of most VR headsets (~90°).

Leave a Reply

Your email address will not be published. Required fields are marked *